GTA developer criticized the practice of fixing the game with patches after release
This encourages poor work on a project during development, says Colin Anderson.
Now it is impossible to imagine the game working properly out of the box. Any sufficiently large-scale project needs improvements and corrections, which game authors implement in patches. But the composer and audio manager of the GTA series, and now game developer Colin Anderson, is very dissatisfied with this practice.
Anderson announced this on his social networks when GTA: San Andreas turned 20 years old. The developer would like to return to the old days, when studios did not have the opportunity to finish the game after release. The modern approach normalizes poor performance by developers during the main production phase of a project, says Colin:
“As a developer, I miss the times when you know…