Kojima Didn't Want to Make Sexualized Characters, Then He Added Quiet to Metal Gear Solid 5
Over the course of 17 years, the game designer changed his mind.
An old interview with Hideo Kojima dating back to 1998 was found online. In it, the game designer stated that he was not going to make sexualized female characters in the Metal Gear series, and 17 years later he changed his mind in Metal Gear Solid 5: Phantom Pain.
He told The Playstation magazine about this at the end of the last century. The game designer shared his vision that Metal Gear is a serious, heavy story and he is not going to create characters that would not visually fit into this definition:
“It's a serious, heavy story, and I wanted characters who could support that world. Designs that are 'unclean', weird, or just visually appealing – like female characters with huge busts – don't appeal to me.”
After 15 years…