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Kojima read 300 books to make one game and convince Konami that story is important in games

“I saw the potential of games and wanted to develop it, despite the disagreement”

Japanese game designer Hideo Kojima is a true pioneer in story-driven games. But, as it turned out, he made his magnum opus Metal Gear more in spite of than because of Konami.

In a recent episode of TBS Radio's After 6 Junction 2 podcast, Kojima said that when he was a young developer, no one took seriously his idea of ​​making a project in which the plot would be an important part. Games were very different back then: “They were two-dimensional, with big pixels, and you could only move from side to side.”

But Kojima always saw their potential and wanted to develop it, to turn games into art:

“But I saw their potential. I stood up to everyone's rejection… There was no…



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